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Matrix Transforms for Computer Games and Animation by Vince, John. Publication: . XI, 166 p. 45 illus. Availability: Copies available: AUM Main Library (1),
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Quaternions for Computer Graphics by Vince, John. Publication: . XIV, 140p. 33 illus. Availability: Copies available: AUM Main Library (1),
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Rotation Transforms for Computer Graphics by Vince, John. Publication: . XVI, 258p. 106 illus. Availability: Copies available: AUM Main Library (1),
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